StarCraft improved on its predecessor Warcraft II, which featured two pretty very similar playable factions, by introducing asymmetry amongst the units and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered inside the lesser-identified 1996 SSI release War Wind. The device sorts https://donovan1ggec.frewwebs.com/30430337/details-fiction-and-starcraft